Jarmo
manual

Jarmo Rules

Players choose their armies and who will go first. They should place one man in each space of their first row (where the troops are shown). Men are placed with their initial face showing.

the jarmo board game: spaces are arbitralily connected

Players alternate turns, in which they move one man. Men move following the lines that connect the spaces, but they may not move to a space already occupied by an allied man. When a man moves to a space occupied by an enemy, it is promoted (flip it so the promoted face is up), and the enemy is captured - being removed from the game and losing any promotion. It is not allowed to move a man back and forth for four turns.

men states in jarmo

When a man reaches the last row, it may not move anymore, and must stay there until the game ends or it is captured. If a promoted man reaches the last row, his player may immediatley reintroduce a captured man into the board, placing it in any free space of his first row.

The game ends when a player moves all his remaining men onto the last row. Each of these will earn the player 2 points. The opponent will earn 2 points for each man in his last row and 1 point for each other on the board. The winner is whoever scored higher and draw games are possible.

It is customary to play Jarmo in two matches, with cumulative points and alternating armies.

Jasir Rules

Jasir is a variant game from Jarmo. To play the Jasir variant, one must add these changes to the rules.

Men must still move according to the lines, but may only go forward or sideways, and never back to a previous row.

Two spaces on the board have a small circle. In Jasir, these two are connected by a line (in this version, the line is dotted), so men may move between them.

In Jasir when non promoted men are captured, they are removed from the match permanently, and may not be brought back – they are called 'dead' men. If a promoted man is captured, it is demoted and moved to a special place next to the board – it is still considered 'alive', as are the remaining men on the board.

Men cannot be captured on their first row, unless the opponent has no other legal move. Also, when a man reaches the last row, his player may not reintroduce a captured man. Instead, in his turn a player may reintroduce a captured 'living' man to the board, but by doing so he forfeits his regular move.

A match ends when all of the winner's 'living' men reach the last row, or when all of the loser's men die. The winner gets one point for every living archer and the loser gets none. The game is usually held in two matches with cumulative points.

Jasir board