The mighty army of the West. The civilization force that will bring peace and liberty to all, whether they like it or not.
Militia. The power of allied militia is raised by 1 when defending.
Crossbowman. The power of allied crossbowmen is set to 2 and enemies lose initiative.
Templar. During combat, allied templars cause 1 point of damage to enemy infantries.
Knight. The power of allied knights is raised by 1 when attacking.
Catapult. Allied catapults may damage bases even if they are defended by troops.
Wizard. The Power of allied troops is raised by 1, thanks to the wizard.
Blacksmith. Recruit a blacksmith on your Palace. He has Power 1 and, while in play, all allied troops inflict 1 extra point of damage.




Meet our troops
Our strategy is simple and effective: build better weapons, increase our power and dominate. Almost all of our abilities consists in increasing our power.






